Unity

About Unity

Empowering creators to build amazing experiences

🏢 Tech👥 5K-10K📍 Vancouver, British Columbia, Canada

Key Highlights

  • Public company (NYSE: U) with a $20B valuation
  • Over 1.5 million monthly active creators
  • Customers include Electronic Arts and Ubisoft
  • $1.3B raised from investors like Sequoia and Silver Lake

Unity Technologies, headquartered in Vancouver, British Columbia, is the creator of the Unity game engine, widely used for developing both 2D and 3D games across multiple platforms. With over 1.5 million monthly active creators and customers including major studios like Electronic Arts and Ubisoft, ...

🎁 Benefits

Unity offers competitive salaries, equity options, generous PTO policies, and flexible remote work arrangements. Employees also benefit from a compreh...

🌟 Culture

Unity fosters a culture of creativity and innovation, encouraging employees to experiment and push the boundaries of game development. The company val...

Skills & Technologies

Overview

Unity is seeking a Senior Graphics Engineer to advance their graphics stack and implement new rendering features. You'll work with C++, OpenGL, and Unity to optimize performance across platforms. This role requires a strong background in graphics programming and rendering algorithms.

Job Description

Who you are

You have a strong background in graphics programming with at least 5 years of experience, particularly in C++. Your understanding of 3D math, rendering algorithms, and shader languages allows you to tackle complex graphics challenges effectively. You are familiar with rendering pipelines and GPU architecture, and you have experience optimizing performance across various platforms. Your debugging skills in multithreaded environments enable you to identify and resolve issues efficiently. You are passionate about continuous learning and collaboration, and you thrive in environments where you can democratize high-performance graphics for creators.

Desirable

Experience with the Universal Render Pipeline (URP) and a deep understanding of advanced lighting and post-processing techniques would be beneficial. Familiarity with performance optimization techniques specific to GPU-driven rendering pipelines is a plus. You are comfortable working in a fast-paced environment and are eager to contribute to a team that values innovation and creativity.

What you'll do

In this role, you will implement new rendering features in the Universal Render Pipeline, focusing on advanced lighting, post-processing, and enhanced material workflows that scale across all platforms. You will help engineer the next-generation GPU-driven pipeline, building systems that minimize CPU overhead and optimize rendering systems across 20+ supported platforms. Your responsibilities will include diagnosing and fixing bugs in core rendering systems to ensure stability and reliability for developers. You will collaborate closely with other engineers to push the capabilities of the graphics stack and address developer pain points effectively.

What we offer

Unity provides a unique opportunity to shape the developer experience of the most widely used game engine in the world, with the Unity runtime installed on over 3.5 billion devices globally. You will be part of a team that values innovation and creativity, working on cutting-edge graphics technology. Unity offers a collaborative work environment where continuous learning is encouraged, and your contributions will have a significant impact on the gaming industry. We believe in supporting our employees' growth and providing them with the resources they need to succeed.

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