
About Apple
The personal technology company redefining user experience
Key Highlights
- Market cap of $3 trillion as of 2022
- Over 1 billion active devices worldwide
- Comprehensive medical plans including mental healthcare
- Paid parental leave and gradual return-to-work program
Apple Inc. (NASDAQ: AAPL), headquartered in Cupertino, CA, is the world's most valuable company with a market capitalization of $3 trillion as of 2022. Known for its iconic products such as the iPhone, iPad, and Mac, Apple serves over 1 billion active devices globally. The company has a strong commi...
🎁 Benefits
Apple offers comprehensive medical plans covering physical and mental healthcare, paid parental leave, and a gradual return-to-work program. Employees...
🌟 Culture
Apple's culture emphasizes an obsessive focus on user experience and consumer privacy, setting it apart from competitors. The company promotes inclusi...
Overview
Apple is hiring a Senior Graphics Software Engineer to develop the rendering engine for Apple Maps. You'll work with C++ and modern graphics APIs to create interactive 3D experiences. This position requires 5+ years of experience in 3D realtime rendering applications.
Job Description
Who you are
You have a Bachelor's degree and 5+ years of experience working on 3D realtime rendering applications — your expertise in writing safe and performant C++ code sets you apart. You possess a deep understanding of the graphics pipeline and modern rendering techniques, along with experience in image processing. Your problem-solving skills in 3D geometry using linear algebra make you a valuable asset to any team.
You are familiar with modern graphics APIs such as Metal, Vulkan, Direct3D 12, and WebGPU, and you have experience with shading languages including MSL, HLSL, GLSL, and WGSL. Your ability to collaborate with design teams to deliver outstanding interactive graphics experiences is a key strength. You thrive in a hands-on, collaborative environment and are eager to push the boundaries of map rendering technology.
What you'll do
As a Graphics Software Engineer at Apple, you will be responsible for designing, prototyping, and implementing solutions to the challenges of rendering an interactive model of the world across various devices, from Apple Watch to Apple Vision Pro. You will work closely with a passionate team to develop algorithms and techniques that enhance the user experience of Apple Maps and third-party applications. Your role will involve crafting a next-generation graphics engine and collaborating with design teams to ensure the delivery of spectacular graphics experiences.
You will engage in problem-solving and innovation, tackling complex rendering challenges and contributing to the overall vision of the Maps team. Your work will directly impact millions of customers around the world, making it essential to maintain high standards of performance and quality in your code. You will also participate in code reviews and mentor junior engineers, fostering a culture of learning and collaboration within the team.
What we offer
Apple offers a dynamic work environment where you can contribute to groundbreaking technology that shapes the future of mapping experiences. You will have the opportunity to work with cutting-edge tools and technologies, and be part of a team that values creativity and innovation. We encourage you to apply even if your experience doesn't match every requirement, as we believe diverse teams build better products. Join us in creating exceptional user experiences that redefine how people interact with the world around them.
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