Tech Jobs
Browse positions from top tech companies worldwide
Filter Jobs
Matching Positions
Found 34 jobs

Apple • Cupertino - On-Site
Apple is hiring a Senior Graphics Engineer to enhance Maps rendering performance. You'll work with C++, Metal, and modern graphics APIs to diagnose and resolve complex performance issues. This role requires 8+ years of experience in graphics engineering.

Unity • Bellevue - On-Site
Unity is seeking a Senior Graphics Engineer XR to advance innovation in their graphics stack. You'll implement new graphics features for XR platforms and optimize rendering systems. This role requires expertise in graphics APIs and shader languages.

Unity • Bellevue - On-Site
Unity is seeking a Senior Graphics Engineer XR to advance innovation in their graphics stack. You'll implement new graphics features for XR platforms and optimize rendering systems. This role requires expertise in graphics APIs and shader languages.

Unity • Bellevue - On-Site
Unity is seeking a Senior Graphics Engineer XR to advance innovation in their graphics stack. You'll implement new graphics features for XR platforms and optimize rendering systems. This role requires expertise in graphics APIs and shader languages.

Apple • Cupertino - On-Site
Apple is hiring a Hardware Engineer to work on Apple Silicon GPU Driver development. You'll collaborate with engineers to enhance GPU performance across Apple's product line. This position requires a strong engineering background and experience with GPU technologies.

Apple • California
Apple is hiring a Software Engineer for the Vision Products Group to develop system-level frameworks for the Apple Vision Pro. You'll work with advanced technologies including spatial computing and augmented reality. This position requires expertise in ARKit and Metal.

Apple • Cupertino - On-Site
Apple is hiring a Technical Artist Engineer to develop generative visual systems and creative code solutions. You'll work with tools like Metal and GLSL to craft visuals that respond to data and user interaction. This role requires a strong understanding of shader programming and real-time rendering pipelines.

Apple • London - On-Site
Apple is hiring a Metal GPU Driver Engineer to design and develop high-performance GPU drivers for Apple Silicon devices. You'll work with technologies like Metal, OpenGL, and CUDA in London. This position requires strong programming skills in C and C++.

Apple • Cupertino - On-Site
Apple is hiring a Senior Media Applications Engineer to develop innovative media technologies across its product ecosystem. You'll work with AVFoundation, CoreMedia, and other frameworks to enhance media playback experiences. This role requires significant experience in software engineering and a passion for media technologies.

Apple • London - On-Site
Apple is hiring a Graphics Engineer to work with the Metal Pro Apps & ML Ecosystem team. You'll engage with developers to optimize GPU performance across Apple's product line. This role requires strong programming skills and a good understanding of graphics APIs.

Apple • Cupertino - On-Site
Apple is hiring a Senior Graphics Software Engineer to develop the rendering engine for Apple Maps. You'll work with C++ and modern graphics APIs to create interactive 3D experiences. This position requires 5+ years of experience in 3D realtime rendering applications.

Apple • Cupertino - On-Site
Apple is hiring a Senior Graphics Software Engineer to develop the rendering engine for Apple Maps. You'll work with C++ and modern graphics APIs to create interactive 3D experiences. This position requires 5+ years of experience in 3D realtime rendering applications.

Apple • Cupertino - On-Site
Apple is hiring a Senior Machine Learning Engineer to lead the development of API design and performance analysis for Metal and Metal compute frameworks. You'll work with technologies like C, C++, and various GPU compute APIs. This position requires 5+ years of experience in related fields.

Apple • Seattle - On-Site
Apple is seeking a Senior Software Engineer to enhance rendering performance and power efficiency for the visionOS Freeform team. You'll work with technologies like CoreAnimation, Metal, and RealityKit to deliver high-quality spatial experiences. This role requires 8+ years of experience in performance-sensitive systems.

Apple • Seattle - On-Site
Apple is hiring a Senior Software Engineer to enhance rendering performance and power efficiency for the visionOS Freeform team. You'll work with technologies like CoreAnimation and Metal to deliver high-quality spatial experiences. This position requires 5+ years of experience in performance-sensitive systems.

Apple • Cupertino - On-Site
Apple is hiring a Graphics Compositing UI Rendering Engineer to develop the UI rendering engine for iOS and macOS applications. You'll work with Metal API and collaborate with design teams to implement advanced rendering techniques. This role requires experience with graphics APIs and shader programming.

Apple • Sunnyvale - On-Site
Apple is seeking a Senior Machine Learning Video Processing Algorithm Engineer to develop and optimize machine learning-based video processing algorithms. You'll work with Python and C++ in Sunnyvale, California, requiring a solid background in machine learning and video processing technologies.

Apple • Cupertino - On-Site
Apple is hiring a Test Automation Engineer to develop testing strategies and automation for GPU and graphics technologies. You'll work with cutting-edge technologies in Cupertino, California. This role requires expertise in testing and automation development.

Apple • Cupertino
Apple is hiring a Pre-silicon Compute Framework Manager to lead a team focused on API design and performance analysis for future Apple Silicon GPUs. You'll work with technologies like Metal and CUDA, requiring a strong background in GPU compute APIs and machine learning frameworks.

Apple • Cupertino
Apple is seeking a Metal GPU Driver Engineer to develop and support GPU drivers for Apple Silicon devices. You'll work with C++, Python, and Metal to implement advanced rendering algorithms and optimize performance. This role requires expertise in GPU programming and machine learning.

Apple • Cupertino - On-Site
Apple is hiring a GPU Driver Engineer to enhance the performance of Apple Silicon GPUs. You'll work with technologies like C/C++, Metal, and Vulkan to optimize GPU workloads. This role requires strong programming skills and a deep understanding of GPU architecture.

Apple • Cupertino - On-Site
Apple is hiring a Product Display Driver Engineer to develop software for GPU and display technologies across its product line. You'll work with C/C++ and various graphics frameworks. This role requires strong programming skills and experience in low-level hardware programming.

Apple • Cupertino - On-Site
Apple is hiring a Cocoa UI Software Engineer to enhance the user experience on macOS. You'll work with technologies like Cocoa, Swift, and Objective-C to build user interface frameworks. This role requires strong object-oriented programming skills and experience in UI development.

Apple • Austin - On-Site
Apple is hiring a Graphics (GPU) Performance Analysis Engineer to develop performance test plans and analyze GPU performance issues. You'll work with C, C++, OpenGL, and Metal in Austin, Texas.

Apple • Austin - On-Site
Apple is hiring a GPU Performance Modeling Driver Engineer to work on next-generation GPU architectures for iPhone, iPad, and Mac products. You'll collaborate with architecture, design, and software partners, focusing on performance analysis and architectural tuning. This role requires strong analytical skills and experience with C++ and Metal APIs.